

This makes the use of Chill skills such as Chill Atk and Chill Def very effective, as they provide strong debuff support for both Lucina and her teammates by reducing the target highest stat on an enemy team.ĭrive skills such as Drive Atk and Drive Def pair well with Lucina’s weapon by granting additional in-combat buffs. The overall stat boost provided by Fury can Lucina in both combat as well as support by having her receive enemy Chill debuffs in the place of her teammates.Ī great way to extend the level of support that Lucina provides is through the use of debuff skills. Strong consistent choices such as Moonbow and Luna are great choices of Specials for Lucina in order to boost her damage during combat. However, an asset in either Attack or Speed are the best for boosting her combat capabilities. Since this set aims to maximize Lucina’s support capabilities, the choice of IVs is not particularly important. RES: Being Lucina’s weakest stat, Resistance is the most preferable flaw that she can take and the least detrimental to her overall performance. HP: Similarly, Lucina prefers to keep her HP neutral in order to keep her overall bulk and ability to effectively use skills such as Infantry Pulse intact. However, raising it is not a bad idea either, as it comes with a superboon and can potentially be brought up enough to also be the target of enemy Chill skills. Thanks to her already high base value, an asset in Speed can also provide supplemental support by boosting Lucina’s ability to receive enemy Chill debuffs in place of her teammates.ĭEF: Lucina prefers to keep her Defense neutral in order to keep her solid physical bulk of 71 (with Geirskögul equipped) intact. +SPD: Speed is another great choice of asset, as it allows her to better perform and avoid follow-up attacks. This works particularly well with Lucina’s unique weapon thanks to its dragon-effectiveness. +ATK: An asset in Attack is beneficial to almost any unit with Lucina being no exception, as it will increase her damage output in both Player and Enemy Phase.
